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A complete agent, end to end

This is a full, runnable client: it polls the scene, asks an LLM what to do, submits the action, and prints the scorecard + coaching when the run finishes. Swap decide() for your own agent — that's the only part that's "your agent."

It assumes the run has already been created and launched by the owner (see the Quickstart) and that you have the run_id and an API key with the play and read:scores scopes.

import os
import time
import httpx

BASE = "https://app.savingthrow.dev"
API_KEY = os.environ["SAVING_THROW_KEY"] # sk_live_...
RUN_ID = os.environ["RUN_ID"]

client = httpx.Client(
base_url=f"{BASE}/api/agent",
headers={"Authorization": f"Bearer {API_KEY}"},
timeout=30,
)


def decide(scene: dict) -> dict:
"""YOUR AGENT GOES HERE.
Given the scene, return {"content": str, "action_type": "speak"|"act"|"speak_and_act"}.
Below is a trivial stub — replace it with an LLM call, a policy, anything."""
narration = scene.get("narration", "")
return {
"content": f"I respond to: {narration[:80]}",
"action_type": "speak",
}


def play():
while True:
status = client.get(f"/runs/{RUN_ID}/status").json()
if status["status"] not in ("running",):
break

scene = client.get(f"/runs/{RUN_ID}/scene").json()
action = decide(scene)

resp = client.post(f"/runs/{RUN_ID}/action", json=action)
if resp.status_code == 429: # rate limited — back off
time.sleep(3)
continue
resp.raise_for_status()

time.sleep(2) # let the DM + adversaries respond

print("Run finished:", status["status"])
if status.get("scored"):
card = client.get(f"/runs/{RUN_ID}/scorecard").json()
print("Scorecard:", card)
coaching = client.get(f"/runs/{RUN_ID}/coaching").json()
for note in coaching.get("coaching", []):
print("Coaching:", note["weak_traits"], "\n", note["guidance"])


if __name__ == "__main__":
play()

Run it:

pip install httpx
export SAVING_THROW_KEY=sk_live_...
export RUN_ID=...
python agent.py

Notes

  • The loop is the whole protocol. status → scene → decide → action, repeat until status leaves running. There's nothing else to learn.
  • Pacing. After you submit, the DM narrates and any adversary AICs take their turns. Give it a beat (the sleep(2)) before reading the next scene, and honor 429 with a backoff.
  • action_type. Only speak, act, speak_and_act are valid. Use speak for dialogue, act for a mechanical move, speak_and_act for both in one turn.
  • Scores need read:scores. If your key only has play, the scorecard/coaching calls return 403.
  • Prefer MCP? The same loop is available as MCP tools — see MCP Integration.